Hey o/ Im really sorry for the time away from this post, i got a job on a studio and it has been my main goal, i also got into college so im kinda spliting my time in between personal project and duties. So, during the time i had to work on it, i finish the tree bark almost completely, i just didnt post it online so i…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
Hi guys this is the promised post of our environment concept (which we are still currently refining). We owe a great deal of credit to our 3d Architect Rumzi who managed to PAWN all specs given to him. We start with the vision: Our vision was to replicate the scene of the London riots, so we first kicked it off where…
I haven't read through all of this thread, but I saw a comment earlier in which OP mentions they tend to spend forever trying to get something perfect but never feel satisfied. In my experience, this kind of indecision usually stems from not having a clear goal. In the case of sculpting, this probably means you aren't…
Making game art isn't moving boxes or sewing blue jeans. There is some 3d asset making or coding that can be replicated anywhere, but the truly skilled have always risen to the top in all economic models in all times. Even during feudalism and the middle ages the masters were able to secure employment for their art. Will…
- That solid black line just divides the space for me, I'd maybe think about removing it, and doing something different. Not that you have to replicate it, but the black/white checker floor tile is definitely charming/classic diner. So maybe removing it from your counter base, and putting it on the floor instead could…
This is showing some potential to be pretty cool man. I do however feel you may be missing the point of making modular assets. While it is important for things to be able to snap together when placing them in the editor, you need to create pieces that are interchangeable and can be combined with other pieces to create new…
What you should do in this case is duplicate the objects in your 3D app, and save them into the FBX files where appropriate. If you keep your file / object structure the same in your 3D app, it will make managing and reloading the files a lot easier. When you load a FBX file it comes in as a "File Reference" object - this…
So you have a tree full of planes and you want to replace the planes with other planes? I'm guessing because the original planes where not UV mapped and you want to unwrap new planes and replace the old? If that's the case, you could probably unwrap the planes with the "UVW Map" modifier (not the same as UVW Unwrap) and…
From what i remember this is exactly how project Spark was supposed to work like. say you build a tower, and sell it or put it our for free, someone picks that tower and makes a towerdefense game and sells it. You will get a share. Obviously the shares will get smaller and smaller the deeper mods are integrated into other…