This is my prop submission for the Bi-Monthly Environment Challenge: https://polycount.com/discussion/231681/the-bi-monthly-environment-art-challenge-november-december-81 Concept by Victor Maillet https://www.artstation.com/artwork/2qaA6Y Blockout in Zbrush and further modeling in Blender (this is first iteration of the…
[A reference image AND an update...man I'm slow...] Got a little carried away with this. Consider it a Concept Tag? The biggest thing it's missing is value contrast. The eye will evaluate value before hue or saturation (which the piece also seem to be missing). You can have all sorts of crazy colors over your geisha, but…
I'm creating an anime/stylized 3rd person action game with a focus on boss battles. I'm looking for an experienced 3D character animator who can create a stylish and impactful set of attack combos and skills for the player character. These animations will be used to finish prototyping the feel of combat and push the game…
An Overlay is a layer blending mode found in programs like Photoshop, Illustrator (9 or later), Paintshop Pro or Painter. There are other blending modes you can use to get nice effects too. To make a metal overlay you get a picture that has the texture of metal which is usually rusty , dirty with a lot of texture to it and…
(Color Utilities) Surface Luminance -> (Color Utilities) Clamp -> Ramp Add as a layer to the shader you want it to affect. The layer can either be a layer in a layered texture or layered shader. This doesn't solve your request in the OP but can be used to solve faking SSS.
Hi! I think this could be because you put the anchor on a layer with a constant height value. In that case I would try to anchor the mask instead. Could test this by putting some texture into the height value of the layer, see if changes anything. Maybe you can use a layer with paththrough blendmode to flatten the height…
Like what Mirbobo brought up, unfortunately a lot of university teachings are not anywhere near up to date. There are exceptions but if scrolling through the education threads you'll quickly see the trend. Continue on Polycount though and ask questions when something confuses you because I know I had the same experience…
Well, it's just a very large texture mapped to a mesh using standard UV-mapping techniques. So treat it like a very large unique square texture (although in ETQW the limitation is that the player has to be standing near the area in a plane corresponding to the UV layout - in that sense it's great for terrains since they're…
[ QUOTE ] REALTIME ANIMATION! I've love to see a major improvement smoothness and transition in character animation. I am quite annoyed at current-gen 3d characters popping and snapping in realtime gameplay. Basicly i want realtime gameplay to look like cutscene animation with all the subtle details we call realistic. I'd…
[ QUOTE ] blood elves apparently get a new class called 'spellbreakers' i think. the are basically anti-mages, getting all kinds of resistances and slowly getting demon-like abilities until they can become demons at high levels. (like mages don't have enough problems with resists as is ) [/ QUOTE ]Hopefully the Pandarians…