In this case, there's a couple of significant issues with the low poly geometry and the corresponding UV unwrap that are contributing the overall issues with the shading behavior and the normal baking artifacts. Certain types of overlapping geometry issues can cause intermittent baking artifacts that can seem to appear and…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
Hello! I've been looking for the best workflow from the time that I import a model into 3DC until it's ready to bake and export. Problem is, I have found hardly any information or documentation on things that I desire to do. I am looking to bake an object, made of multiple subobjects, and bake it, and all the videos that I…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Environments) with a keen attention to detail and a passion for technologies…
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…
if you want to easily layer planes before detailing you can store a morph target then use the layer brush (rinse and repeat for each layers). With this the layer brush doesn't keep on layering but stay on the same level. If you want to add another level then del morph then store a new one and add on top.
Happy Birthday, just feels like yesterday opening up this amazing forum and feel like home :) http://wiki.polycount.com/wiki/Polycount:About#:~:text=TNSLB-,History,2 plug-in player models.
Actually, forget what I posted earlier - you can simply transfer over the highest subd level without layers into Zbrush, then from Mudbox export again with the desired layer applied and in Zbrush create a new layer, set to record mode and import the OBJ (into it). I'm not going to ruin my weekend messing with this ;) but…
Always expect each one of your files, object in files, layers in files, etc. to be looked at or worked on by someone else. Name and prepare accordingly, seeking not to become hated by these artists. That should fix things. Welcome to art lead-land. Extra pet peeve to add: Have some friggin balls about collapsing psd…