Transfers position of vertices from target to source, even with different number of vertices. Works in object space or world space. Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments. Demo video https://youtu.be/GZXPjzqsw8c Screenshots Download…
Finally getting to show off some of the internal work I've been a part of with Dekogon! These are all purely internal projects on showcase :) Medieval - Archery Target and Arrow Holder https://www.artstation.com/artwork/w8lrJX Variety Hats - Samurai, Brodie and Bucket https://www.artstation.com/artwork/zAdxxD Dekogon…
Hello :) I'll be taking part as well!! First time participating in a VFX competition and frankly I have to say it's slightly intimidating but really exciting. I've got quite a few ideas of elements and approaches for those two effects but nothing solid to show yet.
Thank you for the critique, I will make sure to apply it to the model. I have looked at some OW Highpoly models, just for clarification, did you refer to those parts in terms of padding for the armor? (Purple highlighted parts) img Source: https://www.zbrushcentral.com/t/overwatch-characters-art-dump/206401…
Customisation Menu - 200 variations of space ship available. https://youtu.be/q-vwTvHgqrI This video demonstration shows how much customisation is integrated into the game design and graphics. It shows how far the game design and UI has been implemented. From the customisation menu the player chooses the configuration they…
He's just saying be aware of where you are spending your geometry. It would be better to reduce the number of sides on some of the smaller parts and instead add additional geometry to the large pieces.
Wow, can't believe that E.T. game is even on there. Didn't they perform a mass burial with those games? I guess it IS a part of video game history though.