Q: I'm struggling to understand why AO needs to be it's own map in modern renderers. A: It doesn't need to be. There is no hard rule that says you have to do it this one way. Depends on the project needs. Q: Is it only relevant for baked lighting in Unity/UE? A: It's commonly used to simulate ambient occlusion. Again, no…
I am aware, I pride myself in once being in the polycount wiki for the transfer attributes in Maya for this technique :smiley: Right now I'm trying to do it inside of Unity though. I know you could just do it in maya/max and import it, but I want to be able to do it in Unity for quick and easy iteration and also perhaps…
It's pretty much a sliding scale, what saves you time, costs you in quality and what gives you quality costs you in time. There really aren't any quality automated lip sync tools that do a good job, they're all pretty terrible but some of them might be within your tolerance of acceptable, it really depends on how low you…
Don't hate me matty but I cannot remember you from the forums. I still like wings because it does some really sweet dissolve work allowing me to quickly model things out. It is powerful and has it's place. Keep in mind spring doesn't use rigging, it is just hierarchical objects so we can easily do wings just fine. I am…
Thank you very much for the advice! I think you are right that I better not start from scratch. I've been doing some research on this topic and luckily I found a character framework called UMA for Unity which seems to pretty much fulfill my need. It more or less supports my assumption A I mentioned above. I'll invest some…
getting the asset ready for sculpting and the little guys on the corners, very WIP of course I use DDO a freaking lot, but, I would love to know what it feels like to do this stuff without cheating. So I'll look references on how stone looks like, and texture in Zbrush. I specially should look at specularity and glow maps.…
Thank you Eric! We're doing this in Unity and yes he's putting it into Unity as he is sending it back but I don't think he's really put much work into lighting yet. I agree that the shape of the trunk is really good. I would not have even thought about the color variation but I think you're spot on about that. I will have…
Yesterday I haven't made a lot of progress I was stuck on the terrain in unity so was looking for something else did a bit research and decide to make custom tiles I modeled and uvd the mine tiles today I finished them and started texturing i uvd everything on 1 1024x1024, might scale that down its grey so i can decide the…
Will coding help me make more usable and well-designed environment art? yes it will, Knowing scripting in max/maya can help you setup scenes and debug them much faster. knowing scripting inside of unreal/unity will help you create fx (rain/snow/storms) in your scenes which will help you create better art. visual scripting…