MechWarrior: Living Legends has returned, this time with a new community-based development team looking for some artists! Originally founded in 2008, the award-winning mod is now a standalone game, still featuring its remarkable combined-arms gameplay set in the BattleTech universe. In order to keep this gameplay style…
Nice improvements! You're getting pretty close, I think. If you want to add AO without abandoning tiling textures, you could just do it with a lightmap, depending on which engine you are using. I made a quick paintover with a couple more suggestions. Most of these are just intended to get it closer to the concept, assuming…
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
I modeled and engineered the original giant sized Bertie and all his weapons, back before the creation of 3A. I have a lot of material from that project, so let me see what I can dig up. In the meantime here is a series of notes about the renders. Playdo hit me up in PM, I hope he doesn't mind, but he asked excellent…
I didn't get as much work done over the weekend due to time constraints, but I wanted to post a progress update anyway. I did manage to make a new platform for the globe, and edited the corresponding hole in the ceiling to match it. This raises is up a bit off the ground. Not much, but some, and the circular shape stands…
I thought it was nice. The huge file size is probably do to the dpi used for print. I imagine that is why it would be used for in the end. After reading the info on what took to make this it states the "flattened file weighs in at 1.7 Gigabytes"... He had to make the image in sepearate files to get this to work. I'm sure a…
I posted this in another forum, and thought I'd share: HL:Source does not use the hidef models from Blue Shift, because Valve didn't make that game. Gearbox did. And it's not like you could just install the hidef pack yourself. The models have gone through a number of changes. They'd have to be set up with ragdoll…
I am glad you guys like it! bounchfx - word! AsylumSeaker - yeah, good eye, I didnt notice. i should have beefed up that area more with grass. or spent more time on that road..its pretty angular..and i am not sure it fits well to be honest. Lee3dee - the night shots are just 5 or 6 omni lights in max. with a final gather…
Hey guys! I just released a features video of the XMD ToolBox Plugin for ZBrush. The plugin is now available to XMD Members for beta. It is fully functional and awesome! https://www.youtube.com/watch?v=-XroCTOjYto Here is more information about the plugin and the XMD Life-Time http://michaeldunnam.com/beta-information/ The…
The environment artist position has been filled. However the following is still available. Requisition Number 54204. Position Title: Lighter (Temporary) Position Overview Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create…