Here is some work Ive done the last days A simple scene filled with props, still lacks some props and Im now starting on the lighting and mood for the scene. Main goal for the project has been to build a complete simple scene with correct pixel/cm and making a good render in a game engine using minimum ammount of texture…
The model looks great! That's a really fun concept and the execution is nice. Would've liked to see some bullet impacts or just general signs of battle. The unreal scene however is not that great. I don't know if it's a fog or the tonemapper or sky color but the scene is really washed out. I'm also not sold on putting a…
it does look better and the mood is getting there! the focus is still a bit wide. personally my eye is drawn to the orange pillar behind the computer desk because it is the most colourful part of the scene. Also you could dirty up the specular on the floor to get it more like the concept. The concept has some greenish gray…
Hi guys, Obscura - I think you might be right about the problem coming from elsewhere, no smoothing splits however. Farfarer, thanks for the workflow explanation. I've tested an absolute blank normal map on the model and the seam still shows up. I've been using a Unity scene setup a colleague gave me along with a blank…
@Akamo: I used UDK to render the scene. And yes I agree there needs to be more light sources and I will also agree that the houses are a little clean. I will eventually come back to this scene, but right now I'm moving on to other projects. However thank you for feedback. @Hexidine: Yes now that you mention it they do look…
For laughs, select your character as a static mesh in the Content Browser, then right click in the scene > add actor > add interp actor > Double click or select your mesh in the scene and press F4 > Movement > Physics (set this to PHYS_Rotation) > in Rotation Rate, set the Yaw to 10-30. That Yaw number, set it whatever you…
Hey guys, I'm trying to achieve a result similar of this concept art, but I'm not being able to get this lighting and atmosphere in my scene inside ue4, as well as make the scene look so big like in the concept as you can see here Do you know what could I do to maybe achieve this result with the models that I already…
@iam717 Thanks for sharing, interesting Idea. certainly looks more stable, functional and more spider like! There were supposed to be 2 parts for this: a bigger crane that holds it from the back, then it becomes like a claw machine. here is the WIP scene, a rescue and recovery operation... unfortunately the crane goes…
Royal Tournament - Good old days 👑 This scene, this story is about the far distant past of the king, about days that were devoid of all that royal routine, intrigues and living a life by counting day by day. Is about thoughts in his eyes of days when he was a very young knight and his life was full of adventures,…
Thanks...If I have a camera in my viewport scene and I view it my game view port normally if I move object it should move in the game viewport too. Why doesn't move then? You mean its parent to something else? had working okay other scenes. If I can see the mesh in my game viewport, but it's not in my scene viewport how is…