So this is just a regular Lab? "We're all pre-apocalyptic, baby. We just don't know it." - some guy also uh... looking pretty sweet so far! I love the off kilter purple uv light things. I would agree with the comments about the tv, but also that brain display, for me, is much too prominent. There isn't really anything to…
Thanks for the replies: @Endfinity Jon: There is not a skylight, I have to check the sun and ambient color indeed. As for the fortress, probably I'll have to add a spotlight so I can have a fake light of the sun over the surface. The same with the blue light, I'll push it up. Thank you so much. @chrisradsby: Hello, thanks…
thnom: Can we let that side of this thread die pls? I don't actually care if anyone calls me or mine a Scot, that's how I have always referred to me and mine. I raised the point about racial slurs simply to demonstrate how for people from pakistan or china, being called a chink or paki is widely seen as being racist and…
the brick distortion-fix thingy at the middle of the page was more impressive than the video, I watched the previous version's video too (http://www.spiralgraphics.biz/videos/gen3announce.htm) and I still have no idea what the process of making it tileable and seamless looks like... I assume then that it must be able to…
Hey Saidin311, i'm from Toronto as well :) moving to the UK in just a few weeks though. Well what I've done before when working on sidewalks for games is to create a separate texture for rounded corners in some cases (due to the sudden change of structure due to the bend and the cuts). I also think having a seperate…
Looks good, but it doesn't really feel like a sewer. Like Bal mentioned, I would really work on the lighting and try to create some contrast between the sunlight and interior lights. Maybe give the interior lights a light blue color, or vice versa, so you get that cool Orange/Blue thing going. Other than that I feel like…
ramucho: cheers man :] cork_soaker: thanks, yeah stupidly I rendered straight to the .mov, dont know how to compress it more. Subsequent anims will be smaller though definately! ghost_rider: thanks man, only 3 1/2 weeks to go.. I'm totally bricking it. notman: absolutely, nice observation. Basically that part wasn't done…
more importantly, make sure your gadgets can take 220 volts or they go *poof*. When I moved back from the US to Europe I actually encountered a few power-bricks in my collection that couldn't handle both voltages :/ Also ATM cards should work almost everywhere - I never had a problem with my cheapo Bank of America debit…
picking up an old scene. (concept is somewhere in this sketchbook.) here's the basic material in UDK, just diff/spec/normal. Time to watch those Ryan Clark UDK youtube vids and find out what all this material blending stuff is about! Normal map made with Crazybump & Zbrush. Eager to figure out how to do a near-complete…
I know cops are supposed to be good examples of humanity etc but yeah. Just keep in mind that they have a shitton of pressure and anywhere in the crowds there might be a nutjob aiming for their head with a brick. I'd certainly be on my toes and react to everything that seemed hostile. But yeah, I agree there's alot of bad…