It might be the interpolation setting? I think it defaults to 6, you can either set it to 0 and it will probably go back to 5 points. Or you can set the verts in the spline to corner so it won't make curves.
when you say a bit of tolerance how much would you recommend? mines set to 32 by default *edit* never mind did some fiddling and it worked great, thanks man i owe ya
Well... it works by default? Been trying this out just today and it worked like a breeze. Just apply the bumpy material to the detailled object and the RTT will bake it to the normalmap slot. Might also work with the heightmap bake too...
Is the head separate? It looks like it's either got a different material applied (or no material that looks like a pretty default grey) or is possibly being excluded from the spotlight you're using the get the shapes to pop on the rest of the model.
Yeah, take a look at the 3dsmax.ini file, I think the positions of those windows are stored in there. You should be able to modify/delete them and it will revert to default. Not sure if there's a friendlier way to do this, I've never looked beyond that.
Oh my good Now all perfect, but when i make render appear this error message MSG 0.0 error: Material "19 - Default ( DirectX Shader )" not supported by the translator. Will render black. Any tips :)
Probably the texture is too large for Maya to think it should generate a thumbnail from it, so it uses a default image. I think you can force it to update if you right-click on the material and go to "Refresh Swatch".
But see, that's exactly the kind of hyperbole that doesn't help IMHO. The download itself (of a single character) can take up to half an hour as reported above, even though there is no reason whatsoever for it to take longer than a few seconds/minutes since there is a setting to select texture resolution. And then I…
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
@ChristophLechler Absolutely! Unless someone makes a suggestion for an alternative concept at this point those two will win by default, but the voting process is there to let people voice what they'd be interested in and narrow it down in case there is competing suggestions. :D