but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
I get the big red Replace Me texture on some models and not others. Here's an example of what's working and what's not. Object_Node_1 = Is showing the correct material in the Crydev editor. Object_Node_2 = Is NOT showing the correct material in the Crydev editor. Now, when I grab the geo from Object_Node_2 and place it…
If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
You can generally get away with a bit of a buffer between the cage and the geo. The closer it gets the higher accuracy you'll get, but beyond a certain point the quality improvement is next to invisible, so it's not worth it to agonize over getting it laser-close.
Jackablade, I sort of did what you are doing, the difference is I had no experience straight out of school. I refused to go work some shit job because the ones I could get were dangerous, and just didn't want to deal with that BS after I got my degree. Also I felt I would be more productive just working on my reel. I feel…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
[ QUOTE ] God, how annoying that my recently arrived work copy doesn't work at home too! [/ QUOTE ] Sure it does, each license allows two installs, a work one and a home one. [ QUOTE ] Im so hating the interface right now, but reading through the 'practical guide' is helping me a lot. [/ QUOTE ] I still it hate it. Feels…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…