Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
Hey Ark, to answer your question he created a 2 way tiling texture that is compiled of different "strips." So every objected isn't sculpted. He more than likely created long strips sculpted and textured them, and took the uvs of the model and just layed them over the texture. Judging by the resolution its a 512 texture.…
Well this was an assignment for school, and the criteria was to create an asset that is some sort of sci fi depensing machine. What Im trying to accomplish is create a great looking asset, using some new techniques I learned when it comes to texturing using tiling textures rather then unique textures for the asset. :) .…
You could create a texture atlas of book spines and layout all the book spine UVs to suit, thus creating a great number of variations. Also, from a modeling/layout aspect, array the books with a lot of variation: different width and height/further in or out from shelf edge/missing books/slanted books/books laying flat in…
*sigh* What I'm saying is, they were creative enough to create great games like Halo and AC, and because they were successful, they keep just adding to those franchises and nothing NEW is hitting the market. I'm fine with creating sequels to games, but that shouldn't be the only 'creativity' out of the company. And AC has…
Hello Guys! I have tried to create a likeness study of The Rock 1 month ago, you can see the result of this project on the first picture! I was curious to know that if i am be able to create a better model now after 1 month from the previous Rock sculpt. It is still WIP project, but please give me your opinion about the…
Just heard about this today. Sad news, but expected. Modo had a very dedicated following under Luxology, but a good chunk of its userbase hated Autodesk and/or The Foundry, so of course when the acquisition happened the community effectively collapsed. It didn't help that the forums were soon gutted, and the Modo podcast…
there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…