Hi everyone ! Thanks for all the comments and advices :) About the top of the Tower, yeah you've probably right, I added that because tje "piece" seemed to be not nishied when you turned around (not a problem on the concept, but when you look at the back in 3D, that was not very pretty :) ) I did this to contrast with the…
I think you can have the other objects be floating geometries as long as you're fine with having to rig them properly, which it sounded like you weren't having a terribly easy time doing so. I'm probably going to run into the same issues you are soon here. Sepaking of more concept issues: Do you have a concept? Because I…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Whats up guys, My name is Ty and I am
the project manager of Interlight Studio. Interlight Studio members are
passionate, dedicated, experienced and creative individuals. We are on our way
to create a fun and competitive game. Currently in our pipeline we have 3
projects and we are looking for the following talented…
For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
After thinking about this while I was at the City and Colour concert, I'm realizing what is bothering me. I get that you mashed up several different weapons early on in the concept stage, but it seems like you've done little to massage the design into something that flows well and is cohesive. To be clear, I am critiquing…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…