Looks like a scene scale issue, which is seriously weird because some of the objects in the scene are like 500+ units apart (fps weapon model) and yet when I do an edge chamfer of literally 0.001 its still pretty damn huge. Its like some of the scale is off, but some isnt? Quite bizarre. I'm gonna try export->import the…
you can filter your list by types in the LS command eg: string $listOfTransforms[] = `ls -tr`; //this gets all transforms in the scene string $listOfTransforms[] = `ls -dag`; //this gets all DAG objects in the scene string $selectList[] = `ls -as`; // this gets all top level transforms in the scene…
Hey Choix, I'm really loving the development of your project! Great modular approach and each modular piece is of awesome quality. Love how they are assembled in the scene and you can hardly tell pieces are repeating. I agree that the colors are a bit too saturated. Specifically, the yellow props are quite distracting and…
for the sheer number of objects and textures and materials displayed in one scene I think rage did a great job, yeah it doesnt look great close up but the overall scene has so much variety that I think it was worth forgiving. I took so many screenshots on steam while playing rage because it was so beautiful! this is the…
I think that a mistake a lot of people make is to try to make sure a scene is bright enough that they can show off all the details of every single little thing they modelled and textured in it. Where in reality, a scene will be much more aesthetically pleasing if you have dramatic lighting and hide some of the details,…
Thirded.The idea of a scene with different times of the day/weather/circumstances is much simpler to achieve and look great at the end, rather than ending up with one good result, but also five subpar renders with mis-matched geometry that doesn't suit the feel of the scene. I think a style study exercise like this has…
So i deviated a little and thought it would make a nice scene for a model of the flying scotsman i have made previously, so i duplicated it the scene, imported some assets from another scene i made (the asylum) for a signal box type building and gave the train some tracks using the spline road tool and that was that,…
@SimonScribbles From what I see here, you're doing everything right. Shader is correct/applied and AO is ticked in your render settings, that's all you should need to do from a default scene. Getting that sort of noise in an AO bake I've seen in Maya before (transforms related), but not xNormal, but it's been a while. I'd…
Nice start, But those texture sizes are crazy big for such small props, 2048 for a dumpster? 1024 & 512 for a sci-fi flowerpot? One 512 max for any of that. The deux ex scene is a good start, replace the dumpster & flowerpot with two more scenes, perhaps a medieval and a modern to show variation. sci-fi is very clean, so…
Here is another WiP small scene. There are a few props missing in the scene still (have them on concept) so it looks a bit empty right now. Been testing handpainting few of the props but still alot to work to do. The textures are just tests an not finished. I have been checking several hand painted threads today and going…