Being able to learn and improve by yourself is probably the single most worthwhile skill any artist can have. You need to learn to critique your own work, see flaw in your own pieces. When you do a study, nothing is stopping you from comparing that piece to life or professional work and analyzing the differences. You'll…
I think you need to break these studies down even more than you are right now. Everything feels really harsh. It's like, when I was learning to draw years ago, I would do a load of drawings of hands in different positions and extremes, to see how they moved, streched, deformed in general. Pick a body part and do a lot of…
Many months ago I felt that SUBD modeling was really holding me back to produce highly detailed objects/characters/vehicles, like the simple fact of, adding a manifold extrusion would create loops throughout the whole object, I'd spend 2-3 more time dealing with loops and fixing triangles that are messing up with the…
Robeomega, it's not a bad question at all. It really depends on the studio. Some studios have a very diverse pipeline. Others, not so much (and don't bother asking to use what you like). Usually there is at least one monolithic application used to push assets to engine -usually Maya or Max - and artists on the team are…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey everyone, I am new to the forums, just thought I would say hello. Have been lurking for the past couple days, and I must say these forums are fantastic, a lot of amazing work shown on here. I am just finishing up my BA in legal studies, and have decided to change my life path and go back to school for Video Game…
Interference Pattern is currently recruiting for a creative producer to join our growing creative team at our Edinburgh studio. Interference Pattern is a vibrant and dynamic creative animation and vfx studio based in Edinburgh, UK. Our close-knit, motivated and sociable team and studio environment provides a fantastic…
To clarify, IBL alone is typically not a good solution for lighting in games (though it can be in offline renderers which do full on ray-traced radiosity which means you get shadows from ibl). Most modern game engines do something like this: Base IBL for the sky/clouds Local IBL that is generated from the actual level…
necromancing Seen bits of the following resources here n there but never could find the mother load. Sorry if as much is old news to some but... I have been combing the internet every so often looking fer a flouroscopy collection that was comprehensive enough to use as a general reference for joint placement research. Nice…
(Oh man, I really typed a lot. But basically I'm agreeing with the 'art is living' statement above.) I consider The Marriage art. Despite its not having realistic depictions of cloth and metal and faces and bodies and broken sculptures, it impacted me, as art, much more than highly visually realized games today. If you…