for everyone saying that bonuses are some kind of whimsical fairy dust, and not to expect them; I was recently shocked to find out that the country I live in, if you are a full time employee then bonuses are a mandatory part of your contract, twice a year, for many if not all industries. A friend of mine who is a teacher…
I honestly find 4 years of college to be extremely scary. Schools charge a lot of money per year, and they're not responsible for landing you a job when the program is over. Probably the smartest thing I've done in my life was when I did quit a 3 year game program. I still have debt now but it's only $2000 worth and it's…
Long pause in updates as I've been doing other things (been doing my 'sculpt a day' as part of larger projects) but thought now was the time to check back and throw some more speed sculpts up here. The first is me attempting combats, my first try at this kind of material and it came out quite exaggerated and not enough…
Wow, this is an awesome idea! I love anything steam as well, and I really see some great ways to a game like this more than just another cart game. I have no comments on your models so far other than I love what you have (great silhouettes), but it would be really awesome to bring basic operation of the steam vehicles into…
Daz, Hi. I'm Jeff and I live in Menlo Park. I don't have much experience in the games industry, but I have worked at a commercial 3D studio for six months and have some experience doing freelance models for use in the Torque engine over at garagegames. I'm very interested in a position with you all at EA, and especially…
You can also use the polygroups/subobject-sets, (or whatever they are called), of the projection modifier to cast from chosen objects to polygons specified by you. Comes in handy when you don't want to or can't move things around. (Or want to rerender just parts of your map without breaking the lowpoly apart). You will get…
Hahaha, yah, honestly.. Really cool to see how you reused the little parts, makes it all consistent too, nice job integrating it all, I love the custom paint job ones
Well I did build them in a 3d program (not using little cubes for the most part, but I was using a 1 pixel scaled grid). Guess I was just looking at the wrong tutorials then :poly139: