i know its possible cause ive seen it, this is another example: it says its done on marmoset, but i dont know if thats a preview inside the software or the exported texture.
Hello everybody, Thanks for the praise, criticism and tips. This was my first time with the Marmoset. I believe that I will be able to adjust better textures and Shader. Upon request. follows the textures!
My first try. Blockout in SketchUp, Unwrap in Maya, Texturing in Substance D+P and Rendering in Marmoset. If you give me some tips, i would be so happy.)
So I've finally gotten back to working on this. I'm creating the materials in Marmoset 2. I'd like to know if I'm going in the right direction for base colors, gloss, and specularity.
Last update The Polycount/marmoset monster is coming to terrorize SanFran!! Lets make a Marl guys! cant wait to be there! see you all polycounters there! see if it at least gets judged!
I disagree with this. I would much rather it be a regular amount fee like Marmoset or Knald. The Allegorithmic programs are huge with big teams working on them in comparison to these small programs.
Hi, guys. Finally finished the gloves. You can also see them in marmoset viewer, if you want to: https://www.artstation.com/artwork/ZQ0JN Next to finish is helmet with goggles.
@Larry Definitely should be! Since I built this for Marmoset render I didn't use any vertex painting or decals, unfortunately. But you're right it would benefit from it for sure.
I'm calling this one done, but I'm still open to crit and feedback, to keep in mind for my next piece. I've got a marmoset viewer over on my artstation too.
Working on a system in UE4 to render quick HDR beauty shots of models kind of like Marmoset. Testing that system out, here are some images of the beetle I made for this scene: