I probably would have defined the shadow under the coat a bit more, as it is now, I couldn't figure out why he had detatchable legs, and then I realized that's where his coat ended. Nice though.
Cool concept, but it seems like your zb model is lacking all of the defined muscles and folds that makes the concept pop. Especially all around the neck and the main fold going from the outside of the nostrils down to the corner of the lips.
Needs more sideburns. :D It's looking good for a base mesh, obviously still needs some more defining. I'm curious to see how you are going to handle making her look "wolverine-ish" :) Good luck.
Sir-knight: use the brush at full opacity on white canvas, edit it as much as you want, select a square around it, edit>define brush preset. Change your brush settings as you wish. save abr. Done :)
This thread & problem defines my very existance at work. I've had multiple threads labouriously detailing my plight, so I'll not subject yall to that again. I feel...nay...I live your pain. Daily.
Excellent stuff, for my taste (and it is just MY taste) I would knock back the scales and define the musclature a bit better in the texture. I agree with KDR, the legs look a bit pointy and low poly for 4k tris.
I think the XSI renders of freeman look like Tom Green....... Christopher Lloyd would definately make a good G-Man I say Judd Nelson as Barney and anthony hopkins would be a great random scientist.
i haven't tried this for a couple of years but checking for black used to be a bit risky - in that a missing input wasn't necessarily black. you'd want to be sure that you're constraining the range before doing a conditional check i think . if the parameter is definitely being set correctly, it could be that the order they…
Update 4: refinement part 1 Went ahead and refined the design sketch to something will give a nicer finish in the render. Some elements are not yet at the final stage of refinement (chest armor, pepper spray, baton, pouches and clothing). Still plenty left to do :) Next update will probably with all those things complete…
Hey guys, I found this unwrap plugin for lightwave and I though I should share it! http://homepage2.nifty.com/nif-hp/index2_english.htm It adds in automatic unwrapping defined by boundery edges, theres also a relax and a packer. Don't anyone from other 3d apps laugh!