You need to take a look at the material files for D3 and Q4 as there's a 'special' parameter in there which they use on character models called "unSmoothedTangents" (although it can be used on other models). I've got two working character models done for Doom 3 without too many noticable artifacts from mirroring the UVWmap.
I've got a beta of Windows 7 on my second HDD, and so far it has been pretty smooth. The two things that I have noticed in some basic poking, is that its tablet support chews up a tad too much on the processing end, and that apophysis render times are all over the board.
hehe one trick to change her spin : try 'switching' it when the two legs become one silhouette. Easy! Not sure why they put the weird floaty castshadow tho. I dont think it adds anything to the illusion? Mezz, don't worry, that just means you're a girl :P OH SNAP!!!!!
Have to agree with casey. His older hair seemed more "professional", which gives Gordon that stark contrast of profession and all around Combine killer. New hair seems to roughed up. I like the two strands that were combed over on the old style. The hands look a lot better too.
Great improvement on the ear, just two things about it: 1. The most outward part of the ear is a bit too red. 2. the hair behind the ear makes it look like it isn't properly connected to the head. Right now it looks more like some sort of 'flap' instead of a correctly attached ear.
Thanks for the feedback! I made some adjustments to the lighting - trying to get it to reflect on the hair better. I split the hair up into two groups. One is the 'main' hair which is dark and almost black. The other is whispier and slightly lighter. Using the subsurface shader helped too. The translucency makes the darker…
Looking awesome! However, that magazine seems a bit too curved for an AKS-74U, though that could be because of the perspective of the renders. It looks more like it has the curve of an AKM mag. Below is two AKMs (or an AKM and some other AKM style thing) with an AK74 in the middle. The AKS-74U uses the same magazine as the…
Sketch is great! The focus is clear and the dichotomy between human and creature is well balanced. IMHO. But the colorized version loses a lot of the clarity, because the contrast is too evenly distributed. The diver's legs, the seaweed fronds, and the pipe/chain pull attention away from the two figures. Use a strong…
I asked your question too, but didn't get answer. So I'v submitted my first set into weapons. I think it doesn't matter, because 'weapon' is just a tag, as well as 'polycount contest' As for final zip, as i understand that you need to send two game ready UPK and the copies of textures and models.
Sounds like Modo has finally become a "complete" package, ready to compete with the old guard apps. Character rigging/animation and retopology sound great. It also looks like there is some sort of basic modifier-esk system in place like Max has. Too bad there's no demo yet, and wont be for about a month or two by the…