Hello! I'm doing some props and I need a feedback. This is my first serious attempt to draw a wooden texture. It's also not finished yet. Half of the texture is reserved for another prop. AO texture is separate. Texture: Screenshot:
Just tried adding some props to the characters that they are going to put on randomly between animation loops. The props follow the characters joints so they work on "all" animations.
If the props are all meant to be loaded in the same area, then its more efficient to have multiple props share a large texture than have a couple smaller textures.
Little bit more of an update. Added a few props in, and broke up the rowhouses a bit more. Going to be focusing on adding more props and vegetation when I get the time.
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Job Description Technical Animator
(Rigging Artist) Visual Purple is
looking Technical Animator, who is adept at rigging complex hard surface and
organic characters and props for full-time on-site work at our Boise, Idaho
office. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level…
My interaction with a senior should be this. Me: Deal with all the props for this level plz Them: All the props are done. I predicted a number of potential issues that could have caused us delays and escalated the issues to the people best qualified to deal with them in a timely fashion. I also helped the more junior…