That will not happen. Some here do not see me as a threat. I mean, there is like maybe 2 or 3 if you are counted, that hate me here. But that is hardly a reason to stop posting. No offence, but those 3 do not make up the joint voting party of this forum and thankfully the moderators and staff of the forum are Wise and…
hmm yes but that your petrol prices haven't gone up was only possible due to the hard work wich byproduct the last to points of your list are. (missed out starting to drill for oil in alaskan nature parks) I also wouldn't count your publics awareness as a good thing. From the small amount of people that actually voted…
yeah I kind of wondered why max has a no smoothing group option Eric. is it just some kind of legacy thing? or just max weirdness in theory a faceted mesh would have a different smooth group for every face johnny I can do that for some parts of my mesh but would find it a pain to chamfer every edge that needs it, though I…
No. Don't use tutorial subjects for your portfolio. Use the knowledge and tips you gain from the tutorial to do your own thing. Even if it's in that style. It depends what you are doing exactly but a big part of the job of making video game art is telling a story through your art work. It is not that difficult to make art…
I see, I suspect it's a case of unfortunate timing more than anything else . Remote working puts a significant strain on every part of the business and because of that it wouldn't surprise me if any studio felt they couldn't spare the resources to do a placement/internship justice. That doesn't help you I know but…
She's ripped all sorts of weird. If you want her to be muscular, then the muscle proportions need to change. I don't think ripped fits her personality though. I'd keep it subtle. Not sure if I'm a fan of the suspenders. I like they character they bring, but they kinda get distracting. They work to draw your eye to a…
I'm not sure where I initially heard it from. It's an easy way to get soft edges akin to those gotten with normal maps by adding geometry close to where you want your smooth bevel and making the new 2 faces be part of it's own smoothing group (3dsmax)/ setting the edge's line to smooth edges (maya). That way it's easy to…