Hi guys! The work on this character turned out to be much longer than I thought. However, during my work, I have improved my skills and learned a lot of new things. One example is the AdvancedSkeleton plug-in. Rig has always been a difficult and confusing part of job for me. I don’t want to get a rigger specialization and…
It's more like a "soft" ban. Since most Chinese have no credit card, even less one that can be used to buy from foreign stores, they're stuck with the local version (sans skeletons'n'zombies). But as long as you have a foreign CC nobody stops you playing EU/US WoW. Latency can be annoying, but it's ok if you don't PvP.…
A few pointers: Lets take your mushroom treant for example. That isn't a concept, that's an idea. It's you going "Mushrooms grow on trees, lets make a mushroom treant" and drawing some mushrooms over a concept sheet of treant. Ideas as such are pretty much useless, because EVERYBODY has ideas. What sets a concept apart…
This is how I remember: Think of the wing as a normal arm, wth the fingers (particularly the pinky) extending down to make the whole wing. I model this the same as the normal arm, similar deformation, only up, back and coming out of the shoulder blade area. http://www.worldbook.com/features/birds/assets/skeleton.gif Hold…
I'm a little confused with the legs.. They're digitigrade, but it looks as if you've stuck in one thigh, and two calves, whereas a real digitigrade actually has the original thighs and calves, but the metacarpals are extended, and they walk on their toes.…
Welp, things are continuing to get crazier. I realized that the positioning was actually correct when the object was inserted into a scene instead of simply previewed, so I decided to just go with it and move on to animations. But now the animations, which I stored as Actions, are only exporting the very first frame…