Sure. One the right you see the "Deformation" tab, right? Well, click it and you see some functions. Polish basically relaxes or smoothes the party that are stretched topologically (is that even a word?!). For example, let´s take a sphere that has ONE vert moved far away from its original place. Polish will have the…
-your jaw is fucked - the back of the skull is the widest part, turn off the hair and fix that. -ear too far forward -fold above lips too big -stop sculpting eyebrows, you are fucking up the forms around them -pay SUPER close attention to the shape of the eyes, don't exaggerate the forms under the eyes on women. -eyes are…
Overall it looks like it turned out pretty solid. The scope is my favorite part of the whole thing if I had to choose the stand out component. Just to echo what the other guys were saying, and only cause my model is temporarily suffering a similar issue, is the scratches. While you haven't gone overboard, they do seem…
At first glance it seems to hold up pretty well, then on closer inspection I think it starts to fall apart in quite a few areas. A lot of decorative trim is missing. The proportions on the top part of the turret are off. There are a lot of decorative columns that are missing. The scale and proportion of the windows seems…
The home stretch! Just have a few props to do then spend some good time nailing down the lighting I'm going to call it done. First off here is an engine part with a brace as if it were extracted from a mech and being worked on. You can also see the tool cart prop that I made as well as the new crate texture. The textures…
A podcast I used to listen to used to list out the different topics, and the time stamps of when they started. So...the guys could label out "off topic area" at 0:25:00, then follow it up with "Reel talk" at 1:00:00. Stuff like that...it would require some scrubbing through the audio on Chris's part..but at least it would…
@Snefer, did I say say Renaissance? >.< haha opps. It has been a tough sculpt. The pose is fairly twisty and dynamic and I'm definitely struggling to do this great sculpt justice. Here is my next pass. I actually started over and reposed it because the first pose wasn't very balanced and I screwed up the face. I also…
More options to choose from is always good! Would love if it had realistic erosion capabilities like GeoGlyph for World Machine out of the box without need for an extra 300$ plugin. Also ability to create concave rocks and export them as hipoly mesh instead of heightmap. Terragen has this feature to export geometry for…
RGB or RGBA channels are just the component parts of a digital image. Every pixel has a red green blue and alpha value. The channel for a color is the greyscale image made of just that value for each pixel. http://en.wikipedia.org/wiki/Channel_(digital_image)If you've ever made a texture in a game engine, you've used RGB…
The mouth needs to be reworked. The way it looks in the concept it's almost hissing at whoever faces it, but your version is more like he's growling. It looks like you just made a line down the area where the mouth is supposed to be and started cutting out teeth which offsets the realism with an overly cartoon like…