Ahh, i guess the numbers are all screwed up. Caffeine's a stimulant. It gives you hyperactivity and alertness, not energy per-say. Energy drinks are a bit of a misnomer. I drink lots. Two listen, what you brought up helps me articulate another one that has aided me a ton: Do not covet what you make. Love your art, but…
It was definitely something I considered. I asked around for friends opinions and had a lot that preferred her with boobs. In the end it really came down to just preferring the character with boobs and it was sort of just a body type I wanted to try and model. I didn't really post a whole lot of info on the character up…
this dude looks pretty cool. You have some nice stylization going on here. I think he'd be more aptly named the emperor of and overly busy texture, though. Everything has such a high detail frequency that nothing at all is catching my eye. No focal point really. If this were mine and its textures were not etched into…
Over all it looks great. I doubt you could help the blurriness that much given the texture is only 128x128. Since it is so small the hair does pixelate pretty bad you might want to rearange some of the unwrapped space so you can maxumize the hair texture space and maybe get rid of the pixelation a bit? Since you have the…
oh, I see what you mean. short answer - it literally repaints the image using the transformed data. For positional stuff (eg. eye size/position) it transforms UV space - in the same way as a flowmap shader or warp node in designer does. edit: the model is what informs the amount of change at a given pixel For Color its…
Smallish update Spent most of my time this week getting other classes out of the way so I can really push this thing hard next week -Pushed up the saturation of the textures -Added lights for the lanterns and windows -Repainted windows -Changed dominant-directional light from white to a blue tint for moonlight -Made a…
Right, when it comes to revisions in a production environment it can be slower to paint out errors in PhotoShop. Lets say your AD asks you to give more resolution to the sights on a gun, now you have to rescale and pack the entire uv set to accomplish that, rebake the maps, and repaint any normal map errors. If anyone else…
Someone else got to keep the fire going today, so I had time to work on the texture for the crate! Bonus to being the fire watcher though: I had a lot of time to replay Wind Waker on the Gamecube. Here's the new one: I noticed in Wind Waker that the artists chose not to paint a bunch of wood grain. There was some, but…
All good, thanks for the tips. Ill check the shadow, and regarding portfolio and working on games, I do hope to work on one simply to say I have lol. So far my only experience has been in QA a few years back, so after a long break and back into art i'm probably just getting a little impatient. AsaNYC Christo Oosthuizen…
First, thanks everyone for your critiques, tips and advise. Here's how it's going so far: I added some color variation, as sugested by VeryCrunchyTaco ( I added a layer and used some blue and red hues, then used setted the layer type to color and lower it's opacity). I repainted some cracks directly on photoshoo so they…