Oh, I remember having exactly these issues. I think you're ending up in this situation because you're starting with some arbitrary cylinder size, and an edge width plucked from the ether. Why is your cylinder 60cm in diameter? Why is it 20 sided? Why are the edges so sharp on such a large object? If you have answers to…
Hello! I worked at BonusXP for 10 years, and sadly it closed last month. I’m looking for contract work, or full-time at the right company. While at BXP I served as a lead artist on two projects. I’ve made characters, props, and environments. Public portfolio mainly features stuff for mobile but I can do anything. Thank…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
I'm experimenting with thumbnails similar to what James Jones did in his demo, but when I start to paint there's some sort of noise making the image speckled with white dots. Does anybody know how I can resolve this problem?