Wow that's a great tool! Like a nice interface for your folders. I don't have much of a texture library outside HDRIs, but if this would let me keep my brushes, materials, etc. for substance painter/designer and zBrush that would be a great quality of life improvement :D
Although it is a nice work Mezz. Its missing physics. For one. The person runs too fast and no one can figure out what just happened there..so be ready for "wtf wazz dat!! *blink blink*" Suggustion: - Try to decrease the running pace. - If the person jumps on the first wall he should bounce on the other and step a little…
This kind of boxer. Boxing/thai/mma for fitness, you drop weight like mad if you keep it up (3 days a week 1.5 hours each time + eating regular balanced meals). Abs - I do 60 sit-ups, then do 60 for left side, 60 for right, then do it again with 10kg rocking side to side. Then have legs off the ground and do crossing…
Hey Everyone, In texTools, Photoshop, and numerous other programs you have tools available that let you push everything in your selection the "something most". For example there if I hit the "align left" button it will take the left most object in my selection and push all the other objects to be planar with it. Is there…
Hey guys, just working on the unwrap. So here is part of my model a box shape, and I'm wondering if I'm doing the unwrap right or not. On the left is just the 3ds max sorted one, I usually go in then and attach it all together so there isn't any seams. Should I be doing that? Is it necessary to remove seams or should I…
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
So I hand sculpted this back in around 2012 ( bottom left), then lost interest in it for various reasons. Putting together a new version now. I have a lot of projects like these where at the time my overall skills were not quite up to it, but feel I can do it now. Will do a zbrush pass on the back pack next and the new…
MM, I see what you're talking about. What I would LIKE to say is With your specific example, the girl on the left looks much more physically developed than the girl on the right, whose face looks more juvenile (less protruding jaw, smaller nose bridge, proportionally larger forehead). That would lead me to believe that…
A small background I have worked in the industry for a while first real gig was Epic Games. After Epic I went to School of Visual Arts I did not think I was completely ready for where I wanted to be as artist so I took some time with school and did a four yr college thing. I worked in other game companies and vfx places…