Hey man technically it looks great to me the textures are nice and your hard surfaces are excellent, the soft parts lose a little, but hey your learning. only qualm right now is the facial detail. i understand that the character is supposed to be damaged from a shell hit to the shoulder, but i dont feel that the slashed…
Looks nice, but I think that the hitting edge is looking too uniform and I think that it should not have 45 degree bevel there because that makes no sense for me. Additionally I think that it's good to sculpt hero assets such as this hammer, because you can spice it up a lot. There's no way you can model wood like on the…
Ok, a little more free time has sprung up. LateWhiteRabbiet has provided you with some very good tips. Hard edge brushes really help you to get that textured look (i just use the defualt PS brush for this) and then afterwards go over with a soft edge to blend things together (for this i use a gradient brush). I tend to use…
Happy Friday Guys! Here is another update, currently I adjusted some light placements near the front of the church as well as worked on the start of the damage to the roof. I tweaked the Church shingles to be more pronounced and also to have better color variation. The white beams are block outs for the wood that will…
Hey polycounters! I am back, being occupied with some professional work and an Art Test for a Studio in the last weeks I had to pause this project for a while and now I have time to come back to it again! In the meantime I kept working on the normal map of this piece, mainly giving it a damaged look overall to fit the mood…
Sounds like heat damage to me. Either to the GPU, the CPU. Once that happens things start to get unstable more often and even at lower temps. Think of those components as little mental chambers each holding a tiny scrap of info. When it suffers heat damage those tiny walls become weak, get holes or just fuse together and…
Maybe this is wrong, but I remember buying TONS of used CD's at those old used CD stores back when I was a student. Even though I was completely naive to the damage it was causing the recording industry, I don't think those would be particularly damaging to the games industry. It might be damaging to the CONSOLE gaming…
So here is the update there was an issue with the normal map on the concrete wall so once I fixed that the wall was looking better. I added some leaks to the wall as well as some new damage decals to the walls as well as some debris on the floor from the damaged walls. I need to fix the normal map from the bullet holes. I…
Thanks :smile: Some updates on panels . I wanted to make floor and ceiling tiles that were not just squares, but slightly more complex modular bricks. This is the kind of stuff that really should use decals, specially for damage, just 2 damage variations take already plenty space (vs different panel designs) , aside from…
Lookin pretty good nice work soldier. I agree with GCMP about the diffuse and spec, they need some work. I think you need to take some of the dirt and grime out of your diffuse and put it in your spec. I think you're diffuse is really way too dirty and dinged up. Some damage and dirt in a few places can really add detail,…