Hello Polycount, I am a US-based concept artist with 3+ years of experience in the entertainment industry. The majority of my work involves hard surface, character and environment design, but I'm very flexible for everyone's particular needs. My portfolio: https://beals.artstation.com/ If you have any questions or would…
Hey guys, Thanks for the replies. The sign on the site was done by someone else and I have no control over that. I will have to check on Windows 7 to see if it runs, but I am pretty sure, XP and Vista are a go. Descriptions of the games: AudioGrav: Freefalling game where you collect gears to get different beats.…
I will admit that I have been out of work these past two years but that has nothing to do with the following conclusion as I am not bitter. I cannot be. Even if the development labor did have a voice I would still be out of work because the labor is just that much more talented than when I began. I no longer deserve to be…
Thank you for the review i'll modify my scene, and those learning resources are great! I’m not too attached to the black bars, so you’re right,I can just remove them. Thanks again! : )
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
EDIT: Please go to the last page for recent updates! I love hearing ANY feedback/ideas you guys have to offer! Hey there, just started my 3rd year and Im currently working on a 2.5d "horror" game, I can give details if theres any interest but I mainly plan to use this thread for feedback. Im the only artist working on the…
Hi Everyone! I'm new to posting on Polycount, but I've browsed it over the years and I'm really impressed with the level of talent on this forum. I wanted to share some work that I did on Gears of War 3. Being at Epic is quite an honor, because we're always trying to push the limits of the medium in which we work, whether…
@Ruz I'm in tears writing this... Actually your beautiful post reminded me to update Meeka's details with Central Animal Records which I'd finally completed today as deceased, tbh I've dreaded to do since her passing because previous owners had her micro-chipped. Now if memory serves was only by chance when initially found…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…