start with a blockout of the main shapes, and see how it plays , then blockout of props, then it will come to you :) thats how i would do it at least ;P
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
no it is not Sh%! it is coming out nice, just keep keeping on and refine it, a lot. Post more to critique more because it look like a blockout but a nice blockout.
#1 [NOVEMBER 29th 2018] I'm almost done with the blockout and will be moving to the propping after this. Also did a quick blockout for the lighting to get the mood for the scene.
PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
Im doing another blockout pass at the moment. getting all the smaller details in heres basically where i am at the moment. a lot of the cannons is still blockout
Design first, then blockout, http://www.bendarling.net/index.php?page=levels then replace blockout with modular pieces. http://wiki.polycount.com/wiki/Modular_environments