It's odd, because I have seen other artist effectively use twitch, even allegorithmic and unreal have channels dedicated to art. That said, twitch.tv is just another version of justin.tv which targeted game streaming. Justin.tv is fine for any type of content I believe.
well no, we got the OSL shaders. you can make what you want and i think it comes with 100 examples maps. if you like substance then there is a substance map plugin actively being developed by allegorithmic so you can load substances quickly in max.
This is a known artifact that comes with working with metalness/roughness. It is more noticeable the lower the texel density. Unfotunately there's not much you can do other than increasing your texture resolution. I highly recommend checking out the Allegorithmic PBR Guide. It answers this question and a bunch of others.
If you check Allegorithmic YouTube channel you'll find an in depth breakdown of the entire process by the Sp/Sd master West McDermott. Also, what I love most about baking there is that you get instant feedback with different materials /lighting in the viewport. And it bakes the NM in seconds.
Yeah, like Mike said. Right now we use the default auto uv stuff, which has a ton of shells. It doesn't really matter to some extent since the textures are baked and auto generated from tiling materials, but they're not ship ready. Because we lose a lot of resolution in the little shells and get more seams than we would…
In Designer height is unsigned so you should treat 0.5 as 0 You can use a histogram range node to compress the range and shift it This is a pain in the arse if you want to share materials between Painter and designer (just in case anyone from Allegorithmic is listening)
If I were you I would either dual-boot Windows with Bootcamp, or get Allegorithmic's suite... Wine is a crapshoot and your tablet probably wouldn't work right, and any virtualization solution like Parallels is probably going to make you run out of RAM.
Hi Michael, I am 3d/texture artist and have a lot of experience working with Substance Designer, also - Allegorithmic PROCEDURAL MATERIAL CONTEST 2015 winner in Urban category. here is my portfolio site - http://www.lkuzyakin.com/ I will be glad hearing from you
I was just thinking the same. The scans are beautiful, no doubt, the MS Studio tool looks well designed, and I know a huge amount of work has gone into this but, with Allegorithmic tools now being free for students and very cheap otherwise, I wonder if this is a wise business model for Quixel?
@noren i also responded in the same fashion when I found out as well when I posted my work for feedback. https://polycount.com/discussion/237231/watch-tower-in-the-forest-ue5-4#latest. I have to say I'm a bit disappointed in the fact that he has taken artists' work from here to feed his AI algorithm.