Personally most of my problems with 8 had to do with how Microsoft handled their "unified " os, but then the trashcan that was RT was a thing, and from an enterprise perspective 8 made some mistakes. Thankfully 8.1 made many necessary improvements, and addressed most my usability concerns I had with 8 and after using 10…
While playing with image modes in Photoshop CS5, I lost my ability to export a Targa in any mode but 8-bit. Now I have the ability to save as a Targa only when my PSD file is in 8-bit mode, but that destroys the image entirely. Here are my normal maps: As you can see, the 8-bit normal is unusable. It's not even a normal…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…
I think the presets let you do either or, the batch bake lets you bake 8 completely different models, make a preset for all 8 projects if that makes sense. The presets themselves is where you determine the low poly file and the high poly file(s) that will bake out the different maps. So set up 8 presets with 8 different…
Its says "8 CPUS" because technically your computer (I am guessing) only has 8 physical cores. Cores and Threads are completely different. If you have HyperThreading on your CPU, then it will appear as if you have 16 'cores'. If you want more information on the difference between cores and threads, I am sure there are…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Great point with drag and drop. I confess I haven't used it much. I'll create a ticket for it! The flickering is a known issue and is hopefully resolved soon with large image support. In the meantime try some tweaks in the settings like turning off mipmaps and see if that helps! Bit depth is a big topic. It is on my to-do…
Good! Close enough! But not quite right (I think)... So here is my solution... As you said we need to save the lower 8-bit and the higher 8-bit to different files in order to mix them back together in Unreal. In order to to do this, open up the original 16-bit vectormap and simply go to Image/Adjustments Levels. First…