Breathless is pretty awesome http://asianmediawiki.com/Breathless_%282009-South_Korea%29 its not pure revenge there lots of oter stuff int here too theres more but my brain cant think without coffee
When I went last year (and I'll likely be going this year too), I stayed in a hostel. It cost about $29 a night I think, and it was filled with indie game devs. Pretty awesome atmosphere.
Oh he violates every which way... Probably should place a link for those who don't know the character - http://en.wikipedia.org/wiki/Violator_%28comics%29 Some more progress from today:
Article giving further insight to present day localization requirements at least from Japanese devs perspective. http://www.japantimes.co.jp/life/2011/06/29/digital/local-heroes-take-japanese-video-games-to-the-world/#.Vw1X1jArKUk
This is probably the best source to help you with these troubles... http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 Read it all! Also, for the Unreal Engine, you gotta invert your green channel in ur normal map.
ty anuxi, you are right about that should, going to fix it =] --- ingame view [ame=" https://www.youtube.com/watch?v=Po-T8K-Nkrs"]dota 2013 02 15 04 34 29 11 - YouTube[/ame]
Couple good threads and reference here to read up on. In general you want seams with the shells. http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29#Smoothing_Groups_.26_Hard_Edges http://www.polycount.com/forum/showthread.php?t=107196
hahaha, i saw that yesterday morning. Put a sour taste in my mouth for a few hours ahahahahah if you wanna know the entire plot and ending, read here: http://en.wikipedia.org/wiki/The_Human_Centipede_%28First_Sequence%29