Hi, SCEE (PlayStation) internal studios are looking for artists to work on our new VR titles. All the roles can be found on PlayStationjobs.co.uk but I have posted direct links to the relevant roles below: SCEE London Studio: Working on a new title for PlayStation VR, you can view more here Contract Environment Artist:…
I visited Fheng Zhu School of Design earlier this year as part of a study tour and met some of the students working there. Here are a few things I learnt about the school: 1) It's extremely hard & competitive The guys there say they work on their skills 20 hours a day 7 days a week. Take a moment to take that in. For a…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
@Joopson Heya, It absolutely is Midjourney tracing, because this person doesn't work from imagination (that's obvious, since not even the greatest comicbook artists who ever lived can do this kind of accurate material rendering without reference) ; and the work isn't photo-based either, since never does she mention setting…
After 100% making sure everything is where it should be an looks like it should, Yes retopo 1st is what i would do. Now the why.? If you did not and tried to fix things after the fact you would be doing extra work and might run into issues down the road with "re-projecting", the way i do things is i like my LOW to also be…
Upgrading is going to be much cheaper, and it's pretty simply to install a new GPU and ram, it's probably the easiest upgrades to perform. There's tons of Youtube videos if you have any questions or concerns about it. The 560ti has the same power draw as a GTX 1060 or 1070 so it would be a really easy swap, just opening…
Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
Yeah, probably. I never used Xtrans so it's why my curiosity . Gemini suggests against X-tras . Chat GPT for it . They couldn't agree on this thing . ha-ha. As of Foveon matrix it provides huge advantage for sure . My sigma quatro dp2 camera produces sharpest and most detailed mesh in Reality Capture . But does 2 minutes…