An unpdate, heres some hp meshes in, next to do is the door Anybody knows how why the high res photo function from unreal viewport may not be working? it created empty files
it's not perfect, without curve function , but try to tweak like that: on top the clay tube, and other are few tests with these settings for trim smooth border brush. enabling Onsurface might help , try with and without.
looks nice, a lil bit like warhammers "tau" - maybe its a good ref. to get more functions on your bot, like armor or weapons ;) iam curious whats coming next ;)
I have tried using a light function. Looks like I need to use a TextureCube in order to make perspective projection. Any idea how I can create a TextureCube by myself?
I tried hacked Quadro drivers on my gtx580 because of this issue. It made no difference for me. Infact (from memory) it may of disabled some of the geforce functions so its not worth doing.
You could define a structure containing your functions and declare it in the global scope. That should work, and it'll be neat. I dont know how encryption affects this, I doubt it will be a problem though.
Cheers, guys, I will try those, but yeah, I don't think Skin Wrap would work in my case, I couldn't even get it to function properly right off the bat :/
That's not a functionality in blender, in fact it's simply a total lack of ngons support :> I tried to replicate the effect using macros in max, no success so far. But I'm sure it's possible with enough maxscript knowledge.
Uvdeluxe has a pretty nice straightening feature. Although not exactly like that. It's available on creative crash. Pretty good all around script that adds a lot of uv functionality that should be in maya by default
You might be better asking over in the Scripting section of the Unity3D forums; http://forum.unity3d.com/forums/12-Scripting But you'll want to add these lines to your OnCollisionEnter function; score -= 1; UpdateScoreText();