Real time character rendered with Marmoset Toolbag. Videogame project for Animum Creativity Advanced School. Based on the concept of Day Man made by Manuel Augusto Dischinger Moura https://www.artstation.com/artwork/18RQ2G Hope you like it and thanks for watching :)
I usually give myself 3 hours or so when I get home to relax and unload before I start with personal work. I find the break lets me get into a more creative and motivated mode.
Chris, that drill was one challenge :\ But you are right about the lack of creativity. Allthough the next objects will be some machines again (since i am working on a coal-mine map) i will try to add some fancyness. Thanks!
Reference Images, sadly the best I could find were from the N64 games. This only made me want to make a new one even more! It was fun though, since it allowed for a lot of my own creativity.
very creative! however, I may have quite a few models and that's why I'm looking for a script to save time... it will help me avoid attaching the objects of each model, and especially save me from re-IDing.
Congrats on finishing! I think that's a super-important step of the creative process that a lot of people don't get to. And it looks amazing. This is the first time I've seen this thread and it was nice watching it evolve step by step. The final result is great.
What you can do is split your object into subtools, each subtool can be the maximum your system can handle. It can be difficult with organics, you just have to be creative where you hide your seams.
I have created a Tool set to help in uv mapping called Ninja UV. Its available on creative crash. [ame=" https://www.youtube.com/watch?v=Bi9xhSaq3uI"]Ninja UV 4.0 Features Demo - YouTube[/ame]
Indeed. Relying on your brain to be creative when high almost never works especially when its not for fun but serious work. But then once it works it can output great things i.e. art history and its various drugs.
Good stuff in this thread guys. I think next month I will try my hand at that challenge, I've been having problems keeping up motivation with my current projects. That may be the creative boost I need.