Searching Nvidia Driver forums I got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter All working with NV surround and tri SLI I can predictably repeat the issue always resulting in the same joy or suffering by…
Got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter ( still waiting on the supposed nvidia fix for large gpu operations crashing substance in win 10 W/ 35X.XX DRIVERS ) All working with NV surround and tri SLI…
Mudbox here cause i need to paint everything unique. No need for procedural stuff and i have to use UDIMs. And with the new mudbox to Vray exporter i dont have to bake dispmaps.
We are nearing that point already, with basically 8 gigs of vram on the PS4, I don't see artists really wishing they had more tris to work with. Characters in Killzone Shadow Fall will have 40,000 polys. It's possible now with tessellation to have enviroments with almost a triangle per pixel, [ame="…
I will give you some pointers for now as I've actually got to catch a train in like half an hour and this is a dense topic, but here's what I would do in case of that girder. There will be a lot to research but I think it will be more exciting for you that way anyway. 1) Model your girder with either support loops added to…
The performance drop seems to be due to the fact that the GPU engine is running out of memory with the new Fill node on your machine. The new Fill node requires to use multiple C32f textures internally, which at 4k resolution quickly fills up most graphics cards VRAM. Since the shapes you are working on at this stage in…
You simply need to setup your working gamma right first. In 3ds Max 2014 there is no gamma input/output spinners, so you need to correct it when you save image or change it in config files. I'm using SolidRocks for Vray and its has almost fully automated process of gamma correction of pre-renders and renders for post…