Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
Have you set the imported normal map texture type in unity to normal? I can't remember what if compute tangent space per frag applies to URP, but technically it should be on for HDRP according to this resource (which looks pretty accurate and comprehensive, and you might have come across the authors usually indepth helpful…
Tried both of these but neither have worked, I've tried every type of unity texture import setting and still I get weird blending of pixels. Even if I put the texture on a plane in unity is still happens so I it can't be anything to do with the geometry http://prntscr.com/8h692z When I save the image as a PNG it looks…
I had been using strictly UDK and Unity for YEARS (About 5-6 years) before trying out CryENGINE. I now prefer CryENGINE over UDK for all my artwork. As far as making an actual GAME, Unity takes the cake any day. UDK is a perfect balance between Unity and CryENGINE, if you ask me, but you should try to figure out which…
cool! so those flame trail meshes you made with vertex colour wont work in a real time emitter in unity will they? Ive been trying to do something similar to that trail in unity for a while now and all I can do is emit lots of particles to get a trail but I want unity to allow me to use a trailrenderer component as a…
Oh also, I have had a few people ask me about blender support with handplane. Blender should work happily with handplane through obj files. Set the "Baked In" option to Auto Detect and keep your models triangulated. If you are going Blender->handplane->Unity make sure you are exporting normals correctly in your OBJ file.…
Did you test it yet? The sooner you get it into Unity the better. That's the best way to see if it's right or not. Those UVs should be fine. As long as your shader is set to tile the texture, which most Unity shaders do anyway. One thing I noticed with Unity, when exporting FBX files from 3ds Max 2015, my UVs and vertex…
The blog post is more than 3 years old. The shader might not work properly with the current version of Unity, as a lot of tools and such do tend to break between version upgrades, and need to be fixed by the authors to work properly again. You could try using the Unity version that was current then, or you could contact…