That .pdf was pretty cool, not something I think about too often. But I know from some of your other work I've seen (Jeff_M) your pieces have a lot of character. Anyways, I can't wait to see this building with texture on it. Ok - Everything below is me nitpicking - Is it a wall you added in front of the building? I don't…
PETA are a bit screwloose in my opinion. "Even if animal research resulted in a cure for AIDS, we'd be against it. — Ingrid Newkirk" - What? Scaremongering tactics used on children, such as the 'Your Daddy Kills Animals' pamphlet distributed by PETA, aimed at children whose parents are in the fishing trade, include terms…
Amazing game. Just completed it. Apart from a few iffy design choices later on in the game (They aren't bad. I would have just done them in a different way), and issues general to gaming(money for killing, having to buy skills) and it being a bit too long for me(~8-10 hours too long), it's a near perfect game. Just ordered…
I think It looks great man, I don't know why but I prefer the lighting in the first picture the second one feels more cartoonish imo. Those light are attracting too much attention, at least I can't take my eyes off of them I have no idea why. It also looks like that bridge leads to nowhere. Maybe if you did something like…
I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…
I'd suggest detaching the head as a new object. Once you start swapping costumes remaking the blendshapes will get old fast. You might say, "We won't have costume switching." To which I'll reply, "Next week you will." I always pick morphs over bones for facial expressions. In Unity, one benefit is that if you name all your…
Your UV seams, as in where you make the cuts. From the look of that first and third pic, it seems you have them all set to hard. A 2k texture should be more than enough for a small prop, but seeing as you have a huge amount of UV islands and their TD is very small, you're going to run into issues with aliasing along edges…
Started to get back into acrylics today and had a nice time. Really thought I forgot how to paint after a few weeks : ^). Also probably just going to be doing stuff with paint for the rest of October, then November 1st is international self portrait day :) , for November I was my focus to be going over human anatomy again…
It can be hard to see in T and A poses but try and see if the tip of her fingers would reach halfway down her thigh when they're hanging down straight, that can help you see if the arms or torso or thighs are too long/short :) I feel like her feet are a little on the large side? But it does seem in proportion to her arms…
Looks great, I love old fashioned stuff! Texture size: I think you guys are giving the wrong impression here! You can always downsize and keep most of the detail but you can't upsize and still have a nice looking texture without alot of work. So it's a far better idea to start with a large texture size like 2048² and…