Hi Guys, this is my submission for the Beyond Human real time character in Artstation, Feel free to give me some recommendations for the future :dizzy: https://www.artstation.com/artwork/EWN6N Concept by Raymon Sebastien , https://www.artstation.com/sebray
I like this one. If you are looking for other options (for now or in the future), I have these bookmarked as fun stylized environments to model: https://www.artstation.com/artwork/lVwkeO
Indeed we don't pick up the textures, maybe with FBX being more PBR friendly with the latest updates in Maya and 3dsMax we'll be able to change that in the future.
Curvature, AO, height, etc can only be baked from high poly geometry, not normal maps. This is something that we may consider adding in the future though.
Updated render. I will most likely wrap this up now. The combined Zbrush Substance workflow is pretty cool. I will keep using it for more textures in future.
Might have something to do with hair for future gen? Frostbite engine released a demo showing realtime hair: https://www.youtube.com/watch?v=qkQ-kR12kr4
Hey, I'll be using this in the future, thanks! Obviously it's your list, but I think Hi-Rez studios is a fairly big one from Texas that could be added.
Here's an example of Topogun in action I'm debating this myself and Topogun to me, is persuading me very well http://www.cgmeetup.net/home/donald-future-modeling-process/
no, personal domain's outdate like age ago, social networking its future just use artstation, facebook, linkedin, gmail its will be look more proffessional