Hi martin, its not bad at all for the first time but try and not get ahead of yourself, take the clothes off and work on your anatomy before you start making accessories for your characters. i see you dynameshed the pants also, try and be careful with that. i see holes there that you can cover easily. also:…
Here's some more anatomy updates. It feels like it's getting closer but I gotta pick up the pace. After working off of some realistic references I measured him up against the original concept. He's a little over 8 heads tall but that might not be so bad since he's got the lanky fashion-model-type build (and I can always…
There's an option in the biped setup section to change the number of links in the leg from 3 to 4, for exactly this reason. But personally, I don't like the way the leg behaves when you try and move the foot around using the extra link, so I do what Eric said, which is to make the toe extra long. It's also more…
I'd suggest finding some online tutorials to help you through the basics. It looks like you are very new to 3D art, or atleast character art. IMO the best thing you can do is start at the begining. Start creating anatomicaly correct base models using online guides and learning anatomy. Once you practice this enough, things…
Hey ^^ I am not an absolute expert in anatomy, but maybe you could put the legs in a more natural way first to help you visualize better unless it's what your client wants. The neck is also too short for me (on the profile you can see it when compared to your reference). I also think that you should finish the base mesh…
That sad. I've liked GA, but there's always all this drama. FredH ignore this drama and keep up. I'll miss Comicon and Dominance War, mostly DW. I wasn't going to participate this year comicon, didn't really liked the zombies theme, but I am really planning to create a fan art of Conan (a live one! XD) so I've started to…
Basic anatomy/silhouette. Again, 95% of her body will be covered in armors... Though I do intend to make her face, and that she can pull up her helmet's visor up. So, I will make her face, and her hair as well. I will mostly get the rest of the anatomy details in after the retopology. That's what everyone doing on the…
Yeah it's been awhile haha, After giving up on the LoL comp (stylized just isn't for me) I did some of Scott Eaton's digital sculpture course.. his anatomy lectures are good, but watching him sculpt was hard considering how advanced his knowledge is. I actually got a book that he recommended on his site "Anatomy for the…
I diverted myself right after I started this thread and started skilling up hard-surface modeling instead. But I want to keep pushing at my anatomy, proportions and such. I am no drawer, but I've been doing some doodling on and off to better program the proportions in my head, and get a general better understanding of…
So I'm definitely not a character artist or any good judge of anatomy, but I would revisit the facial anatomy. The bone structure seems exaggerated to the point of almost being alien, especially in the lighting you have. If you'd rather focus on pushing the character further then I'd suggest adding some detail to his…