thank you so much Larry for taking the time to read my post. I really appreciate all the points and advice you have given me. you're right about so many things that it actually opened my eyes about it. i have been learning unreal engine 4 recently to tackle the rendering and game engine stuff, and i'll research all the…
I'll try to answer your questions to the best of my knowledge and personal opinion. Here we go: 1) It all depends on where you feel you are with your CG skills. Since you've already graduated from a Uni, I believe another school is out of the question. If I were you, I would definitely take a look at the following online…
Thanks for the welcome. @ZacD - I live in Columbus, OH. No, there are not really any studios doing 3D here or nearby for that matter. Travel is my only option. You can view my portfolio here. I am currently practicing hi-poly techniques. You can view some hi-poly WIPs here. I will be adding more work that reflects my…
512x512 isn't bad for your portfolio, as you want to show off your texturing skills. But depending on the game the amount of texture space you should use for that varies wildly. If it was a player-held prop, like say a third person game where you can beat people with it or throw it, 512x512 would be okay. If it's just…
Tom Bui from Valve is going to be giving a talk about Greenlight: Valve's Community Managed Steam Indie Portal Wednesday, September 19, 2012 - 7:00pm until 9:00pm Bungie Studio Auditorium , 550 106th Ave NE #207, Bellvue WA IGDA Seattle presents: Greenlight: Valve's Community Managed Steam Indie Portal by Tom Bui IGDA…
Hi all, I am going to present my work at the IEEE Vis conference in October in Columbus, as the paper on the application for virtual endoscopy was accepted and will be published in their journal. After a week of conference I will have like a weekend left before flying home. Now I know Columbus is not THE city ;) but…
Hey everyone! Long time without posting! Here's my latest critter: The Dark Mother. More on: https://www.artstation.com/artwork/lDvYXV I made a little video I love you can see there! This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a…
Waiting tables here at least pays more or less the same, I’ll look into it, not the first time I’ve been suggested that. I agree I have to bust my ass doing the very same. I have already minimized a lot but I guess there is always room for more. I am the only guy working on a graveyard shift and when I am sleeping the…
To me, the Lamppost is the sorest thumb that's sticking out. In terms of direction, all you needed to do was just recreate the illustration one-to-one from the concept to the texture of the lamp post. I don't feel the need to do a paintover since you essentially have the painting right there. I am not absolutely certain…
This is a valid point! I do jump around a lot, but I have that silly mentality of oh this is hard, lets begin from the start to learn that.. ohh something shiny! and begin to work on that. I do believe I have some clear ideas but just need to whittle down what isnt going to be worth me focusing so much on right now.…