What I did was just some selection. To be honest, I dont really know how the guy at the unity forum did save the vertex colors into the uv layers. I hoped that someone could explain it to me and may give me a solution for a MEL script. If it's not possible, it isn't a problem for me. It was just a thought in my mind, that…
http://scott31.cgsociety.org/art/dead-maya-space-mudbox-environment-unity-art-photoshop-sci-xnormal-fi-game-door-sci-fi-3d-1187798 Here's the official link to the finished piece. Thanks everyone. I did most of the painting in Mudbox and will likely continue doing so. I also picked up Unity "lightning fast" and will…
I can’t remember if I posted anything here, but I am taking part in Artstation’s Beneath the Waves challenge and thought it would be an opportune time to get to know Unity better. Very basic stuff so far, but I am absolutely loving Unity’s new post processing stack!!! Starting to feel like I am getting somewhere with it.…
That setup works great for dynamic objects. But for static ones you probably want something a bit more robust, or else your buildings/etc. start to look overlit. Light probes (for your dynamic models) and pre-computed GI (for your static ones) work pretty well, check out Unity 5's GI system. Real nice, and supports dynamic…
Thanks everyone! Can't quote, so... Entity: Unity has baked-GI now right? I haven't messed with Unity before, but I'd like to one day! All these new features in Unreal and CryEngine keep pulling me back in ;) FreneticPonies: Yeah, they kind of fell off the map until they got SVOGI integrated a few versions back. I was…
@amirabd2130 thank you so much! :) I'm starting to feel pretty good about the textures now, it still needs some small adjustments here and there but it's getting there ^^ any suggestions for this stage are of course very welcome. These pictures are screenshots straight from Unity, I'm using albedo-, normal-, ao- and…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
I am using the "Unity" engine which you can find here: http://unity3d.com/ Basically, the engine allows for you to deploy for: Standalone builds for Mac OS X (Universal Binary, or specific, smaller Intel/PPC-only builds) and Windows 2000/XP/Vista. Webplayer builds (works with most modern browsers) OSX Widgets You can…
This position has been filled. I am looking for a 3d artist that can make Mario Kart 8 style karts. Please send a portfolio with in game examples (Unity preferred). Must be able to deliver model and Unity prefab. Must be textured. I am looking for 10 karts for $1,000 USD total. I need them by the end of June beginning of…
IN HOUSE POSITION Hello, We are Flow Fire games from Berlin and looking for new team members to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) and our Synthetik Franchise (Shooters). Our last released game can be viewed here: https://www.flowfiregames.com 3D Artist / Environment Artist…