Simple renders for my current weapon art project used for feedback. It is the classic MP7 submachine gun (with additional attachments) seen in many games. I plan to get feedback on the texturing and apply it before creating my ideal beauty renders and posting the results.
I decided to make her hair color a little lighter. The red was cool, but this was a way cooler alternative. Also, working on the right side of her face. It's always quite challenging painting one of the side views. Once I get once side, I can mirror it which is great. Also, reference definitely helps alot.
One Day! What I've been hearing is two weeks for the really good stuff at some places. 4-6 Days tops at others. 2-4 weeks movies. Wouldn't it be called current gen by now? or is that only when a next-gen is underway? Also yea an upgrade would help but in reality you could probably get away with making each piece/accessory…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Hello together, lately our lead engine coder notice some weird normal errors in our engine. Plenty of meshes where containing NaN illegal normal, tangent or binormal vertices. After some inspection on those meshes we found the problems within the mesh topology itself. We also are using mikktspace for generating the tangent…
Thanks PolyHertz. I've given it a go but I still get strange shading: Tried it a few times to make sure I'm doing it exactly as you've written but I get the same result. I tried it on another object too and although the results are okay I still see weird shading here and there. Going to give this same object a try in…
codpiece rockin it...he is a ninja and a pimp Warby - tons of people just hear normal map and bloom and dont fully understand how cool it is that we have these new tools and why it may seem overused at this early stage of per pixel. The reason I called this thread next gen is because this WIP is just the begining of what…
Rough geo is in now. I'll have to adjust some of the background elements and grid, in order to get the scale correct to the comp. The distant bg will just be a matte painting. Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it. Here's the rough geo block:
I'm noticing there is a lot of fixation about what EA does, their process and getting hired there again... however there is always a possibility, due to things outside of your control, like timing or them deciding to go with outsourcing in favor of contractors, that means it just might not work out. Games has been hit hard…