Female Mage model - WIP Next model after the Ranger is the mage. here is a progress of the model, no texutre yet, just applied some materials with basic defining colors. model Please share your thoughts and comments :)
What's the error, and what version of 3ds Max are you using? Have you installed the latest service pack? I'm guessing you already had a drag and drop script defined and Cathodeus' script is causing a conflict.
well i will definately give it another, I still have to compare between XPPro64 and Seven64. As for the texture res .... I just loaded a mesh a put down a stroke - it slowed down to a one digit FPS. No good!
those heads look pretty cool, but gray parts of helmet are possibly too desaturated. pinkish parts could use some complementary colors. lighting on the hat seems less defined than lighting on guy's face.
Oh, this looks fantastic! I'm glad to see so many great artists have decided to help out, and I hope you get to finish it! If I had the time, I would definately help out :/
Nice material defining on the sculpts, I really like them. Outstanding details on the Moorish door, would like to know more about wip process of ornament detailing. Alpha planes or poly modeling or something else ? :)
Yeah I definately want to add a personal style to it. I'm either going with racing style(logo, stickers, team) or scout bike(dmg, tools for scouting, camo-style) But thats a long way off yet.
These are two models that I am integrating into the scene. Next is blocking out more of the Two Tower's structure and then some more defining props. GEIGER COUNTER Doomsday Canister/Makeshift Bomb (Inspired by Mission Impossible 3)
A return to figure drawing. Attempt at the filtering out of non-critical details. <img src="https://www.polycount.com/forum/attachment.php?attachmentid=4251&stc=1&d=1333929838" /> ... yeah I definately did not do that right.
I'm using Blender for retopology, and it imports ZBrush tools as an .OBJ and splits them by polygroups if I have defined them. I usually have high poly models for upper and lower mouth, separated for easier retopology.