well done! I agree with OrganizedChaos, would really love to see some in-game shots. It looks great here but it might be a tad noisy from above due to the amount of detail you are rockin'. Very creative!
Neck seems way too thin. I'd drop the base of the neck down to about shoulder height. I like all the color schemes, maybe go for something gray/pink like an elephant, but get creative with it.
Thanks, man. I've decided to recreate the garage with some creative freedom. Want to do some dirty old models and shaders for it. Current blockout, but still considering camera angel and how many props I need for it.
Ideally I'd want to work on a project where people have a fairly open creative development and is some sort of realistic fantasy or classic sci-fi. Torn Banner Studios is somewhere I'd like to work but unlikely!
People who claim to be creative, should start creating, something new. Hollywood latches onto an idea and goes at it like a otter after a dead baby seal. You had your fun, it's done, let it go.
Hi there! This will be my first time to participate in a creative contest. My short story is about Ahri. She is also the storyteller of this work. I polished the writing a bit before posting here - but I think I still have to work with it. At least it's within the word limit. :)
I modelled this 1980s Apple Macintosh. Made in blender and originally rendered with EEVEE using a custom stepped lighting setup in the shaders. EEVEE doesn’t support texture baking, so I had to be creative in order to capture the textures for upload to sketchfab.…
Interesting and thoughtful advice, thank you. I have been given contradictory advice from other people that instead I should maximize as much potential creative different creations. So this is interesting news to me.
Worked on this scifi flaregun to try a boolean approach to modeling and chamfer the edged in zbrush. Artwork was done by Sheng Lam https://www.artstation.com/artwork/A9llyN and I took some creative liberties when it comes to the material. model