There are ways around it. Sega could go out of their way and name every player a last name from the NFL onto a player in the game. So say a 'Manning' as a RB on Baltimore. This would give them access to the 'Manning' on commentary on the game. Now, with the technology available, when people edit the teams it would say…
@Creeow - Thanks for dropping by, nice to see some aspiring concept artists in the workshop! I've wanted to livestream at some point but due to some of the projects I've been working on I haven't been able to publically show off the concepts. After this month hopefully we'll transition into more 'open' projects that will…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
Currently, not really. If you set the material blend to translucent, and the translucency lighting to "Surface" rather than the default volume setting you can get some reflections from the ambient reflection samples in the scene, but transparent shiny materials are still a difficult thing for the current Unreal render…
Hey peeps, As an update, i am working on more props at the moment, but i can show you only "the ladder": As a side note, the reason i chose to import the actual map is that i can skip the blockout phase and just start modeling. Since i have the map as a guide, i know how it will turn up (more or less) so i don't have to…
I don't like it. I mean, lets totally ignore the fact we would need a projector for it, and that it would clearly cock up if anything walked in front of it, and even lets ignore the fact that the location of the projector would have to be perfectly in relation to you otherwise it wouldn't look right... So yeah, aside from…
@cturbo post more shots of Nanite settings, the material settings (might have tessellation on by accident...) and.... I think that's it for now. Without digging in the files myself, those are the places I would look first.
-Consider that many companies get bombarded with portfolios, so they want to be able to look through them quickly and move on. Making it simple to use just makes their job easier, which is good for you. Flash sites and animations are nice for some things, but in this case it's the work they want, so showcase that and leave…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
Hello, I have a few problems if anyone could lend some input. Situation: Importing a model into Max 2010 that already has uvw coordinantes and textures. Model is in multiple x20 objects with several textures and automatically scaled with import script. Texture sizes for the model are in 2048x1024 which I am not used to…