very much like paper mario for the wii in having the 3rd dimension to solve certain puzzles. Looks quite fun plus having more control over the camera is a nice touch.
I had the same issue with a character I'm working on at the moment and I'm not really sure I solved it the best way. Can you show some pics of how you did it?
Would that solve the problem I seem to have with the browser freezing up whenever I download something? Just a side note I am actually stil using the preview version.
or they get lazy and use poser/daz3d meshes solved lighting snags and learned a thing or two about realtime lighting, its starting to shape up now. head turning is also in
Well, who knows, and that's the whole problem isn't it ? We can theorize all we want about the motivations of this or that consumer group, but it still doesn't explain why Valve and Itch complied in such a way. Here's another not-so-great look : Valve sells Steam prepaid cards at Wallmart/Target, probably without age…
Update: Disregard this post I solved the issue. For anyone who has this issue, check to make sure your High Poly meshes are recalculated Outside. After doing that it fixed my issue.
I was starting to lose my sanity over looking up guides and tutorials to figure out what I was doing wrong, thanks for solving my problem I really appreciate it a lot!
I've done a reset xform on the blade and solved the issue. Probably I've done some scaling I shouldn't have during the creation process, or something like that. Thank you all for the help.
Hi Cryrid! I solved the problem. On a Mac, the polypaint function doesn't work on the 64Bit Version on Zbrush. I tried it with the 32Bit - and it works perfectly. thanks for reply and all the best Stober / Amokcomics
didn't really work.. but solved the problem with a little trick by myself ... maybe I should ask my supervisor for Game art still ty for your help maybe it can be usefull later ^^