Thanks for the feedback. I'll rework the hair and see what I can do about her groin. And yeah, here's a wire: Sorry about her being triangulated. Maybe I'll get another shot with her still retaining her quads if you want to see. She's freakishly high-poly. 6596 tris.
Mmmmmh if you didn't say she was Poison Ivy I wouldn't have guessed ^^. Right off the bat ( get it ? BAT ! ) I'd say there is a problem : she's supposed to not be over-sexualised but she's still half-naked, showing her tits and wearing high heels. See the problem ? I'm sure you could find an outfit that looks good, makes…
so thios is just my opinion here, but with that high topology-resolution (especially in the crotch) you dont have to cut away loops at the hands. if you were going for sort of low poly that would be okay, but with 2k polys on her head that weird hand-stuff is realy not necessary i gues. also i cant realy seem to get…
This looks good so far! I've never watched this anime but it feels like her legs could be longer. Her fingers also look crazy small....maybe her feet are too small as well. I assume it's the style but her head reads as a tad large. Really love the details though. Nice work!
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…
Hello everyone! I came up with this character inspired by some stuff I was reading about a grave discovered that demonstrated evidence that some women in the viking era not only owned ships, but were leaders in battle. This is Thyra. She's War Chief of an imaginary northern-Icelandic viking village. She has trained all her…
Hello! I will be working on creating an illustration with Ahri in her New Dawn attire. I hope I can use what I learned with my first entry to create a better second entry. I chose Ahri because she was one of my first main mid, and I feel like her more mischievous side is not shown in her current splashes. Most updated WIP:…
I love her pants and hair. The clothes are really sharp and have nice details. I like that you made her face more full, too! This is the quality I want to personally aim for next. The only thing I'd work on is the materials on her weapons. They don't have much impact; make that metal as fancy as her clothes!
Beautiful model! I love her face and hair!!! My only critique would be her belly area. She looks as if her skin was folding. I think you could either remove the folds and leave her bare belly or remove the belly button and smooth the abs definition for it to look more like cloth. Anyway, Incredible model!
Problem I'm seeing is that a lot of forms are undefined. You don't have many solid plane changes to really give contrast. Everything also seems to follow her form too closely, such as the fabic draping off her left and right hip/thigh. Her ribcage seems too small, and her shoulders seem a bit too narrow.