Yeah, you're right. I should've been a bit clearer on what I wanted to acheive with my setup. What I wanted to do is to be able to use 1 chamfer modifier to do the big fillets (with varying sizes/widths based on the edge crease-weight property) and then on top of that slap down a chamfer modifier to do smaller edgechamfers…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
I can't do anything until I get home and I'm away this weekend but soon as I get chance I'll give you a guide/breakdown of how I made my carbon fibre; rather than me giving you a completed substance I think you'd get far more out of it creating it yourself. This project is the first time I've used SD and trial and error…
Welcome to PC! 1) http://wiki.polycount.net/3D_Software I suggest taking a look at XSI mod tool: http://www.softimage.com/products/modtool/ 2) http://wiki.polycount.net/CategoryTexturing - this covers map types 3) Sculpting is actually a less technical approach to creating game / movie assets. It's like working with…
I absolutely loved all of the ideas presented in Escape that differ from the normal types of challenges we see incorporating Team Dynamics, Open Endedness, Multiple disciplines, Lose Rules, etc,. I think it proved to be a great venue. I believe that this venue creates really unique and original art and the creativity…
Great job... a really good way to show your understanding of the technicalities of creating shaders. It's coming along. There is all kinds of things that you can add to your shader to creat the blending be more random and jittery. As well as ways to add grime to your brick tile to break them up a little. Keep up the good…
Los Angeles Game Studio looking for a highly proficient 2d
animator who can help with creating sprites / other game assets. Ideal candidate should have: experience with Spine 2d or some other great animation tool experience creating assets that can be utilized by Unity Engine easily Please send examples of work and desired…
Hi guys, newbie here. So I want to create a 3D asset. I want to bake my highpoly mesh to lowpoly. After baking, I tried the baked result to lowpoly, but why does the result have edges like this in the lowpoly mesh? (Highpoly mesh) (Lowpoly Mesh) Result
To simplify the process of creating a clean and smooth MatCap textures from arbitrary glazes examples, I am exploring different AI-based approaches, in particular Neural style transfer, StyleGAN and Stable Diffusion look the most promising to me. Here are the first results of my attempts to explain to Stable Diffusion that…