.. Why do you tile it in photoshop? In Unity you can tile your textures without any problems. Just map/unwrap your terrain, using a flat projection/planar mapping. And in Unity in the Material's options change x and y tiling how many times you want. Oh btw set the "aniso" level of your floor/grass texture to 9. What this…
I do want dynamic shadows and scene is filled in volume as per docs (unity) with lightprobes. The issue is object that is not even receiving direct light (shadow castor light) is generating shadow. I mean that is impossible in real world sense. Yup I have changed the settings and when i change it to bake only the issue…
Wooooooooow Unity 5 lighting is so much better. ^_^ Here is a quick update. My plan is to put some bricks to break up the top and corner of the wall and blending the ground terrain! Focusing on the door area to get a target for how polished I want the whole thing to be. For some reason my max file in unity isn't showing…
Thanks Eric Ramberg. I am just trying stuff out to see what the best presentation method for my game characters would be. I tested toolbag with ddo maps calibrated for unity 5 and they worked fine in unity. The pbr seems to suck quite a bit of punch out of the albedo though. Toolbag isnt working yet. If I have a character…
Would that work for having the white centre then? Because at the moment we could still access the green material and change the tint on it. So we are still using the grayscale default particle in Unity but then there are more materials to suit what we need. When it comes to testing it out for its intended purpose we may…
You can give this a shot, Unity 5 actually does have code for GGX but it is disabled by default (yeah..) I tried the instructions on this blog post (very easy) and was able to get much better results in Unity 5, with a better representation of my Substance materials.…
Yeah, this would undoubtedly be lightmaps, not normal texture UV's. If you import a mesh with a UV layout already in UV channel 2, Unity can use that one for Lightmaps too - a quick procedure would be to copy your main unwrap to channel 2 and use something like Layout in Maya's wnwrap window or pack in Max's. This makes it…
Parralax - I'm using unity aaronmwolford - Thank you for the comment. Well the buildings do not have contrast because I later render a lightmap in max. The idea is to be able to put the lighting and the contrast with it, and this way I can use the same building in different lighting. Here is level layout from Unity. P.S.…
3DO is Unity. If Unity detects that there's no smoothing in the 3DO scene, it will basically just assign whatever it thinks is best to the model. I'm not sure why you're experiencing this as I don't use Maya at all, but import issues to seem to most commonly center around Maya - possibly because its export options are a…
How do you mean? Do people buy UDK test movies or something? I had wanted to get an Occulus Rift and try re-rendering the animation from different cameras to make it truly "3-d", or try to recreate the animation in UDK or Unity or something so you could actually 'walk around' in the world. I don't really know anything…