So one concession: skinning in Maya before 2008 (or 8.5? can't remember) sucked. Even though the skin scripting sucks for Max, its basic workflow and capabilities was/is much better. I know Maya redid their entire skinning system to make it non-destructive, like Max's is, in 8 or 2008, and from what I hear this made it…
damn dude- I remeber seein this guy a year or so ago, and at the time I remember thinking it was pretty booty. You`ve come a long way man, and now its looking pretty promising! Props for trying to paint this all by hand, but unless your shooting for that hand painted look, using photo ref texture overlays are always your…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
No actually its a very big difference if you are just pushing polygon surfaces around based on a thin surface or having an actual volumetric voxel grid which can get holes and cut in any shape. Its like using clay vs shaping a tin can. Or like a voxel terrain vs a normal terrain. Havent used the blender one but in one…
If you are going to do a close up then as sed above, the barrel looks really plastic. Everything is uniform, no grooves (planks) and little or no variation. The upside down gun in the first pick looks odd. The grip and the barrel are way too close in texture and half closing your eyes makes it disappear against the barrel…
The second issue with the hex bolt is just how this type of projection baking works. Without adding extra edge loops to the low poly to solve the issue, details will skew. Luckily marmoset has a great feature that basically solves this pretty quickly in most use cases. find the "paint skew" button and dab a spot on that…
You want to retain silhouette and bake down surface details and things that do not add to the overall silhouette of the object. Also baking give you clean bevels on your mesh and makes it so that the various surfaces interact with light better. If you need the geo for a curve or protrusion that should stay but small bevels…
After talking with one of my lecturers about how they have modeled cars, we came to the conclusion that I should consider using NURBS/curves. This is also mentioned by Karol Miklas in a 80 level article. Due to this I have begun remodeling the panels using curves. I then plan to either convert the surfaces to polys, or…
Sorry for the thread necromancy. But I am facing some issues with Zbrush as a newb sculptor. TBH, I am not using it for organic sculpting. My goal is to be a hard surface concept guy and as for Zbrush it's not that user friendly enough for it. Don't get me wrong. I bet Zbrush kicks serious butt when it comes to organic…